![]() ![]() The English spelling bokeh was popularized in 1997 in Photo Techniques magazine, when Mike Johnston, the editor at the time, commissioned three papers on the topic for the May/June 1997 issue he altered the spelling to suggest the correct pronunciation to English speakers, saying "it is properly pronounced with bo as in bone and ke as in Kenneth, with equal stress on either syllable". The related term bokashi ( 暈かし) means intentional blurring or gradation that is a noun form of the transitive verb bokasu ( 暈す), which means to make something blurry, rather than to be blurry. Tobokeru means playing dumb, and toboketa kao refers to a poker face. Nebokeru ( 寝ぼける) is a verb denoting the actions or condition of someone who is half-asleep, or nodding off. ![]() Jisaboke ( 時差ボケ) (literally, "time difference fog") is the term for jet lag. This is derived as a noun form of the verb bokeru, which is written in several ways, with additional meanings and nuances: 暈ける refers to being blurry, hazy or out-of-focus, whereas the 惚ける and 呆ける spellings refer to being mentally hazy, befuddled, childish, senile, or playing stupid. The term comes from the Japanese word boke ( 暈け/ボケ), which means "blur" or "haze", resulting in boke-aji ( ボケ味), the "blur quality". The opposite of bokeh-an image in which multiple distances are visible and all are in focus-is deep focus. However, bokeh is not limited to highlights blur occurs in all regions of an image which are outside the depth of field. Photographers may deliberately use a shallow focus technique to create images with prominent out-of-focus regions, accentuating their lens's bokeh.īokeh is often most visible around small background highlights, such as specular reflections and light sources, which is why it is often associated with such areas. Some lens designs blur the image in a way that is pleasing to the eye, while others produce distracting or unpleasant blurring ("good" and "bad" bokeh, respectively). Differences in lens aberrations and aperture shape cause very different bokeh effects. Bokeh has also been defined as "the way the lens renders out-of-focus points of light". Creators striking out on their own tend to have a spotty record, so here’s to hoping these guys are some of the lucky ones.In photography, bokeh ( / ˈ b oʊ k ə/ BOH-kə or / ˈ b oʊ k eɪ/ BOH-kay Japanese: ) is the aesthetic quality of the blur produced in out-of-focus parts of an image. Whether this is a response to that is anyone’s guess, but none of these three have been involved in a major project since Gravity Rush 2 in 2017, at least not one that was revealed to the public. ![]() It’s been rumored that Sony has decided to shift focus away from Japan as home console gaming continues a slow decline in the region. Sony Japan has largely been a support studio the last few years, with them helping on this year’s Demon’s Souls, for instance, and mostly releasing smaller titles like Astro’s Playroom. There is some concept art briefly shown and it looks to lean into horror, though it’s hard to say how it’ll translate or what that could turn into. They say they’re working on a new game that is an action adventure title that will be out within the next few years. Toyama is notably the original Director and one of the original Creators of the Silent Hill series ( there has been rumors of a Silent Hill reboot coming from his team in Sony Japan floating around for ages, but this seems to contradict that), and all three were involved with Gravity Rush, a series that began on the Vita and then got a sequel on the PS4, neither of which were big sellers. It was announced Keiichiro Toyama, Junya Okura and Kazunobu Sato would be leaving their stations at Sony Japan to form a new company, Bokeh Game Studio. Sony has been rumored to be shifting away from Japan, however, and while it’s impossible for anyone to say for sure that’s happening, today we have now heard some big talent has left the company to form a new studio. While the Japanese gaming market landscape has changed and shifted significantly over these last couple of decades, it’s hard to deny that there isn’t still a lot of history and talent within it. ![]()
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