![]() ![]() ![]() Because while I did all this, it never felt as if I had to fight the game to do something simple it’s more like an illusion of clumsiness, with the character looking like it’ll fly of in any given direction whenever the game decides but it never does. As you rotate along with whatever you’re pushing, legs flying around everywhere, you get the distinct impression that this is exactly what the designers wanted for the game. The alternative is that you shove your face against something like an acorn, ball, or rock, pushing it along face-first before your entire body falls into that rhythm. Kicking is pretty much the only way your character is able to interact with its surroundings in a dignified manner. Much of this is attributed to the different postures it can take, with one of its elasticated legs acting like a grapple hook when you’re jumping, while the ability to turn into a ball and roll around is the game’s answer to sprinting. This is emphatically not the case, and it’s a testament to the the game’s design that if anything, your strange little monster character actually handles incredibly well. Given the design of Pikiniku’s unnamed characters, which is little more than a ball with gangly legs, stretching far beyond their reach in a spidery motion, you might think that the game’s challenge is in trying to control your character without breaking everything around you in frustration. ![]() The way you’ll be doing this, similar to every obstacle that Pikiniku puts in front of you, is through a mixture of platforming, running, and kicking various bits and pieces. Well if the island’s villagers didn’t think it at first, some are certainly thinking it a little while into the game, with a small resistance inducting you into its ranks to dismantle Sunshine Inc. headquarters in a live volcano, offers you the chance to watch on in numbed confusion, thinking ‘how has no-one suspected that the company that works in a live volcano with an army of giant robots is evil?’ And that chummy-chummy dystopia, which sees giant robots arriving in towns, hoovering up resources, and dispensing golden coins before choosing on lucky villager to bring aboard and ship off the the Sunshine Inc. ![]() Being taken advantage of not with a knife to your throat but with a smile and a wink that will be all too familiar to anyone who has to pay bills, vote in elections or, y’know, pay money for Alien Colonial Marines. It’s a strangely banal kind of dystopia that Pikuniku presents to you and it works all the better for it. The answer is that it’s for both and it’s why it’s an absolute winner.Īt the heart of the game is a journey to defeat a crazed sociopath who’s scamming the island’s population out of its various resources, be that wood, water or corn – apparently the only sustenance available on the island. And like a good Pixar film, the game will leave you questioning whether it’s for kids or for adults. And while Pikuniku looks like something put together by an Undergraduate who’s drunkedly tossing together their final assignment the night before its deadline, it’s a design that fits together so well with Pikuniku’s gameplay, music, and writing that it all just melds together into a wonderfully weird experience. But it’s also a game where you can enter a realm of toast, play hide and seek with a rock, and hunt down a golden tooth for a wizard for no other reason than them being a few of the strange little secrets that are dotted around this charmingly simple game. It’s a game that you can complete in a few hours, rolling and kicking your way to saving a bizarre little island. TL DR: A weird and wonderful adventure to wow you on a rainy afternoonįamily Focus? Click here for more information ![]()
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